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Characterisation

When youīre putting a character in a story, there are lots of challenges. Arguably, the three biggest problems are:

  1. getting the audience to feel the way you want it to feel about your character from the start
  2. keeping the character interesting throughout the entire story - in fact making it more and more interesting as the story goes on
  3. keeping the character consistent during the story

If youīre unsuccessful, people will notice, and your friends or editor will probably tell you to change the character.

But changing the character will not get the effect you want. If you start pulling at one string, making the character more interesting, it will be less consistent, and if you make it more consistent, it will be less interesting. And introducing the character just right is no easy task, if you want the character to be both consistent and long-term interesting.

Thatīs because these problems has nothing to do with the character, but rather with characterisation.

Characterisation may strike you as a funny word. Not ha-ha funny, but strange funny. After all, there is no word as plotisation, or themisation. But essentially, characterisation has to do with how the character is revealed, as opposed to how the writer thinks about the character.

Easy enough to explain, but itīs a long way from actually doing, isnīt it? So letīs break it down.

Characterisation hinges on two basic techniques: the example and the voice.

Part I - The Example

The example is one of my favourite techniques, but itīs so underused that I feel I need to explain what itīs all about. I mean, you know what an example is, but I doubt if you had any idea how useful it could be.

Letīs say youīve created a character called Beverly. Youīve given her the following characteristics: sheīs a foul-mouth obese woman in her 40s (to contrast nicely with another character whoīs proper, thin and 22 years old). She has an interesting backstory, a goal and a good motivation, and most importantly, she has a function in the story. All in all, Beverly is a well-rounded character. But to make her a well-written character as well, you need to look at her from another angle.

You need to look for Beverlyīs pattern. Her pattern is based on a string of examples. Like this:

Start by thinking of as many examples of how a foul-mouth person behaves. Obviously, there should be lots of swear words and insults on that list, but there should also be things such a person wouldnīt say (niceties, subtleties, and greetings) and do (kiss up to people, compliment others, and keep quiet). Then go on to her other characteristics (obesity and middleagedness) and continue making up her pattern. Beverly may get very tired because of her over-weight, or promise never to over-eat again. Or she may remember something that the 22-year-old havenīt heard of. This is pretty easy, isnīt it? Of course, you donīt have to pick the first examples that you can think of. In fact, you probably shouldnīt. Start a list with things such a character can do, have happen to it, or situations that would be fun, painful or interesting to put it in. Then pick those that fit the story, put them in where appropriate, and voilā! The character is consistent throughout the story.

Also, you automatically have fodder for the introduction scene...

Examples as building blocks

The really beautiful thing about examples is that they are interchangeable. If you, 10 days from now, find that the example you created doesnīt fit the story, you can take it out and find another example, just as long as you keep the example on the same abstraction level.

This may sound complicated, but itīs really not.

If you discover that one example of Beverlyīs foul-mouthedness (like one particular insult) doesnīt work, you find another insult. You donīt have to find another type of behaviour, only different words. If, on the other hand, the entire characteristic doesnīt work, you find another characteristic. Think of it in levels, like this:

Character - Beverly
Characteristics - foul-mouthedness (etc)
Examples - "you festering ball of dog snot" (etc)

In this way, every building block can be exchanged for other building blocks of the same size.

However, the real advantage of being able to exchange building blocks like this does not become apparent until you sit in a room with other writers or with producers - and they utterly trash your story. (If youīve been in that situation, you donīt easily forget it. And Lord, do I know!) Instead of thinking of ways of killing yourself or them, try to listen if the complaints are aimed at the story as a whole or at your examples. If the story is the target, you can go ahead and shoot yourself, but if you suspect that your examples are the targets, just nod and say: "Thatīs just an example of what Iīm after. The important thing here to keep is...", or something like that. Iīve gotten out of more than one scrape that way. You can too. Just start training blaming the examples now.

New stories

Weīve all heard that thereīs a finite set of stories, that the only difference is what angle you have on your story. This example thing is what they are talking about.

New examples of old characteristics give new characters. New examples of old MacGuffins give new stories. And so on. But to get that "new" feel, you need plenty of examples. I mean lots and lots and lots of examples. To get as many different examples as you can, you can go back to The Character Circle and make sure that you have at least one characteristic from each slice and then start make up a list of examples about each of them.

I am serious about that list. You need plenty of material. Lots and lots of material. Not just for me. For you. It will make writing go so much easier, since...

1. You will use several examples.
You canīt reuse the same example. You can find a spin on the example, but you donīt want to just reiterate the same example. This means that you need to take a good look at how much the character is featured in the story. If itīs a major character whoīs supposed to be stubborn, you may need as much as 20 examples of how itīs a stubborn character on different levels (see below).

2. You need several examples to choose from.
But if you need 20 examples, create 60 examples, because if you donīt create excess material, youīre forced to be content with what you have, and that may not be the best examples out there. Make sure that youīre operating with at least a 1:3 factor, that is, you only use 30% or less of your material. Being able to choose like that also gives you a sense of luxuary and confidence. You can actually say that you know that the story is good.

Making a list may not seem all that creative or spontaneous. It may even seem too intellectual an approch to work when youīre in the middle of writing a story. If thatīs how you feel, thatīs good too. You can always try this technique later, if you get stuck.

But this really isnīt anti-creative. Itīs super-creative. You get to put forward lots of ideas, and can try twisting and turning them inside out. What seems to be the only way to be rude may only be the most obvious solution. A more subtle, or a more aggressive, or a more action-oriented approach may be better. A list lets you work through a large number of ideas in a short time.

Choosing examples

When you have a good long list of examples for Beverly, you only need to know which examples to choose. Stick with these rules and youīll be fine:

  • it makes you laugh, cry or angry - gives you an emotional reaction, not just once, but several times
  • it makes sense for the character to behave that way - remember: no-one acts in ways that they think are bad/evil
  • it is the easiest road for the character to take - almost everybody takes the path of least resistance. That means that youīll have to create the worst possible circumstances before you can get an extreme reaction!
  • itīs in line with the genre and style of the story youīre telling - cut it out if breaks the style or genre!

(As always, break these rules and you will die a most horrible death...)

Hopefully this sounds pretty easy. The beauty of it is that actually is pretty easy. If you have your list of examples of how a rude person behaves, for example, you can go about writing the story, and whenever you donīt know how the story should progress, just look at the list and somethingīll turn up thatīll be in character and get the story going.

In fact, itīs even easier than that. You donīt have to have the list by your side. By focusing enough on the vital characteristics of a character to do a list, youīve already gotten to know the character type enough. Soon the character will generate characteristics seemingly automatically. The character starts to live.

Now itīs only matter of putting the examples in the proper, dramatic order, and youīll have the perfect character. Or is it?

Part II - The Voice

A concept commonly known as "The Voice" is so difficult to grasp that Iīve yet to see anything written about it. I mentioned it briefly in connection with attitude in the characteristics column, and some writing gurus talk about the writerīs voice (or writing style), but not about in connection with creating voices for the diferent characters.

Of course, there are lots of advice about writing dialogue out there: write incomplete sentences to get that "real" feeling, avoid clichés, put in subtext. But thatīs not what Iīm talking about here. Iīm talking about how you create unique and recognizable voices for each and every one of your characters.

And Iīm not going to make you sit in a cafeteria eavesdropping on other people, or make you cover the character names of your script so you can see if your characters talk different or not. Iīm not even going to make you read the dialogue out loud as you write it (even if that is an excellent idea...).

What I will make you do is jump through a series of hoops, so put on your running shoes and get set.

The first hoop - Where you are

Look at the previous steps here at Hannibal:

  • check out what features your character has in the complimentary chart
  • check what characteristics it has from the various slices in the Character Circle
  • make sure you know the characterīs goal
  • its motivation
  • its strategy
  • and its arc
  • listen to its attitude
  • to its life outside the story
  • and to its lies

Review the answers. You donīt have to make a list or anything, just look at what youīve already established. Does anything stand out from the rest? If so, revise it, so that it fits in with the pattern. (Also, you may want to cut as much as possible, now that you has the chance...)

The second hoop - A role model

As you look back, do you know anybody whoīs like that? Anybody whoīs kind of similar to that character? A friend perhaps, or an actress. If you do find such a person, you can start having that person as a touchstone. Try to hear that personīs voice inside your head while you write. Compare every single line from that character with the voice you already know.

Pretty soon the voice you know will change a little, and as you continue to write, the new voice will be a part of you.

If you donīt know anybody like your character, or canīt decide between two or more persons, or you donīt hear the voice very well, that doesnīt mean that youīre screwed. Only that you have to work a bit more.

Before we go on, let me state once and for all: I do not mean that you should emulate someoneīs way of talking, or that all it takes is to imitate a character on a TV show. This step without the previous steps will make for a very shallow character. Having done the previous steps, you can tie a ready character into the voice of another character or existing person - as long as you only use the voice as a touchstone! Not as a pattern, only to stop yourself from drifting too far off target. Listen to the chosen voice inside your head, and then let the voice start to speak for itself.

The third hoop - The choice of topic

Every person has his or hers favourite subject matters and taboo subject matters. This rules a characterīs way of speaking even more than his or her style. Think about it - when youīre with someone you really have a hard time talking to. Is it because his sentences are too long, or because she uses the word "actually" too often? Or is it really because he only talks about his boring relatives, or because she never asks you anything about you?

Good characters has clear tastes in what they talk about. In every scene, they try to shoehorn their subject into the conversation, and avoid subjects they hate.

Powerful people tend to get their way. They decide what the subject is. Less powerful people are stuck in their nightmare conversations. Which type does your character fit into? And what does he or she enjoy talking about? When every character has a taste of his or her own the voice will emerge.

The fourth hoop - The affect effect

Have you thought about what emotional effect your character should have on the audience? If not, you will start now, because the emotional effect a story has comes directly from its major characters.

Iīm not talking about the characterīs emotions. Sure, a crying character can certainly bring the audience to tears and a character who reminices can bring nostalgia into the audience, but only if the surrounding environment supports it. If there are clowns tripping on banana peels in the background, the main character will have to work pretty damn hard. What I am talking about is lining up all the characters in a scene to get the desired emotional effect, which can actually mean that you make the major characters laugh so that the audience will cry. Savvy?

You may wonder how this ties into this whole voice thing. Iīll tell you. Voice has everything to do with emotions - not with characterīs feelings, which may differ from your own, but with the emotion of the scene. To get an emotional response (ie the audience to cry, for example), you focus on the emotion so that the characters will have to speak for themselves. Trust the characters. Youīve made them, now itīs time to set them free.

(If you must know, thereīs a psychological reason for this. Focusing on the emotional content of the scene, leaves too little room in your conscious part of the brain to "figure out" how to write like Beverly. Thatīs left to the more intuitive, voice-proficient unconscious part of the mind.)

(This is of course closely tied into the subject of character functions.)

The fifth hoop - Voice of choice

Some philosopers argue that itīs the choices that make up a personīs character. Use this knowledge in your stories, by adding choice-situations in every scene. If we go back to obese Beverly, letīs see what her choices are when it comes to her foul-mouthed-ness:

If sheīs aware that sheīs perceived as too blunt, then she has a choice in every situation to try to behave. When she then is very rude in one situation, it says something about her, rather than if sheīs constantly equally rude. She can decide to be nice to one particular person, and she can decide to try to change. These choices tells us volumes about her, but the results are still only refinements of the original characteristic.

And if you donīt know how your characterīs voice sounds, a choice-situation will show you. Make your character decide in a tricky question, and listen to its reason for the alternative it chose. Thereīs the voice youīve been looking for!

The sixth hoop - Doing it again

There really is no way around this one. You do get better as you rewrite, and the voice definitely gets better as you rewrite. Just accept it and take another swing at your perfect little story. I guarantee that you will find nothing to change at first. Then a couple of small things will pop up, and then the entire story would look better in the wastepaper basket. But then youīll get to the good stuff - the actual weaknesses, which leaves you with the opportunity to make them strengths. You take out unnecessary sentences, which clears the path for understanding. As the words pass through your fingers again, you can concentrate more on listening to their meaning and sound than on catching them.

Rewrites are good in the long run as well. As you get better, it gets easier to find the charactersī voices. You will still have to work through the steps above, but the process gets faster each time.

The seventh hoop - Really nailing the voice

Looking to myself, the voices of my first draft characters tend to be funny - but illogical, mysterious, and flat. I know who they are, but not everything I thought was on the page is really there. Many things are mentioned, or hinted at, instead of thoroughly explored. Other things are there that I hadnīt thought of - secret motivations, recurring situations and most importantly: their arc. I think I know what my characters are going through, but itīs not until the fourth or fifth draft that the arc is crystal clear.

And that means giving it someone else. Let a friend read your story and then explain to you what they just read. And to get something out of the discussion, ask yourself these questions:

  • Does your friend get your characters? Do you constantly have to remind him or her whoīs who? Can your friend propose things for a character to do and it will be roughly right?
    (If he or she donīt get your character, just note it down, and continue. Later in the conversation, try to gather any and all information about what would make the character clearer.)
  • Can your friend talk about your characters outside the story? Can he or she predict their behaviour with any accuracy?
    (If not, you need to work on the character arcs a bit more. For now, nod your understanding, and say youīll work on it, and move on.)
  • Do you have to defend what your characters are saying and doing? Do you find it hard that they nitpick the entire scene at the mall?
    (If there are multiple complaints, write them down without arguing or questioning, and youīll have storytelling gold. Thatīs what you put into the antagonistīs mouth!)
  • Can your friend describe your charactersī motivations? Why are they sad here, why are they doing this right now?
    (If the motivations are in the least bit unclear, ask your friend what he or she thinks is the reason why the characters do the things they do - he or sheīll come up with some pretty amazing stuff.)

Of course, itīs quite difficult to listen to someone critiquing what youīve slaved over without feeling hurt (or that you have friends who canīt seem to grasp your greatness). But noone ever died from a little criticism, and neither will you.

The important thing is not to trust your immediate emotional response. Treat each comment with the respect it deserves. That is, think about the comments individually - point by point, pro and con, with your storyteller persona, not your inner child.

How do you do that?

In time. Itīs a required skill, not a given. In case you wonder, that means that youīll have to stick your head in the noose again and again, even if itīs scary.

After the feedback, revise the characters marginally. Only change whatīs absolutely necessary, otherwise you might as well start from scratch. Keep the characters as intact as you can, fixing bad examples first, and the skeleton only when the character is in danger of being wheelchair-bound. Remember, youīre fixing a hole in the roof of a leaky house, not tearing down the house and replacing it with another. The second house would undoubtedly have some other problem. If you keep the original building, you will at least know where the problems lie.

Part III - S.O.S.

When youīve jumped through all these hoops, Iīll be thouroughly amazed if you havenīt found the voice for your character. But just in case you still havenīt finished your character, Iīll give you my patented in extreme emergency aid kit:

Story problems

Before you start to rewrite the characters infinitely, check for story problems that has nothing to do with the characters. Is the story interesting? Do you write in the proper genre? Is the plot well-written? Do you try to write in another writerīs style? Have you done enough research? Are the characters necessary? Do the characters carry the impossible task of telling the story instead of showing it? Some advice on how to handle these problems can be found here.

Character problems

If the storyīs sound, check for some of the most common character problems:

  • You are trying to write a character you donīt know. Itīs okay to not know everything about your character when you start writing. Discovery is part of the fun. But you should at least know something crucial about the character, something that can become that characterīs spine - a touchstone. Look again at the goal and attitude sections in the characteristics column.
  • You donīt want to get to know the character. You want it to be a stereotype. Easily fixed - just put that stupid idea out of your head and start anew. Or get a job drawing cartoons.
  • You donīt want the character to be unique. You want it to sound like everybody else. Newsflash! Everybody else doesnīt sound like you. And even if you want the character to be normal, there are still subjects that he or she is partial to, which makes him or her unique. Stop trying so hard not to piss anybody off!
  • You try to imitate someone elseīs voice without jumping through the hoops first. Youīve cast a friend or idol, instead of creating a character. You know what to do...
  • You want the character to break some writing rule, such as to be unappealing, boring or totally unpredictable. A good goal to be sure, but youīre going about it the wrong way. Instead, use the writing rules first, and then go further. Such a character has to be even better written than an ordinary one, if you want to keep the audience.
  • You donīt like the voice that comes from the character. Well, you have three alternatives: 1) learn to like it, 2) delete the character altogether, or 3) revise the characterīs characteristics since this will change the voice.

More interesting characters

You should always revise as little as possible. But if you decide that the character needs some serious rewriting to get a voice youīre fine with, here are a few quick ways to make the character more interesting:

  • Think of the actor thatīs going to play your character. Actors are not like you and me - actors want to do odd stuff, they want challenges, and they decide on whether they take their part largely based on what they get to do. Donīt make them sit down and eat. Let them dress up as gorillas while they try to steal the Eiffel Tower, or let them play women bikers that win a beauty contest. Stop holding back, and the voice will come automatically.
  • Remember to let the character lie! Everybody lies now and again - the difference is what we lie about, and how much. Donīt let your character lie as you do. Let him or her lie after her own heart, as long as itīs more than you do.
  • Also, let your characters have secrets. Big secrets, things that embarras them, something that noone knows hurts, and connect it to the lying thing. The dialogue will soon sparkle with subtext and elegance.
  • Give your characters the benefit of succeding where you failed, and the humiliation of failing where you succeeded. When you couldnīt think of a witty repartee, your character should find the worldīs greatest quip. (You might have to try out a few quips before you find the worldīs greatest...) But in the same situation you made everyone go "Wow", your character should drop his pants.

The bad character

And finally, if all else fails, and youīre sitting there with a character whoīs voice you hate and canīt do anything about since it has a crucial function in the story, and since its characteristics otherwise are fine after you have done your best, which means youīve got this... monster on your hands, thereīs only one thing to do...

Donīt try to hide it. Donīt try to minimize its part. It will show anyway.

Donīt settle. Itīll paint you out as a bad writer.

Donīt say itīs supposed to be that way. It will paint you out as a writer with a bad judgement.

Donīt throw the story away. The problem will recur in everything you write.

The only viable course of action is to aim for the jugular of the audience, evoke some serious emotion in them. Go back to the fourth hoop and start thinking about how this character can be brought in line with the emotional effect you want. If the monster wonīt budge, move the other players around it to make the scenes seem perfect anyway. A musical simile may explain it best:

If you have a singer in a choir who sings the wrong song and wonīt stop, make the rest of the choir sing his song as well. The original song list may have to be abandoned but harmony will be restored.

Part IV - Itīs alive!

Iīm not one of those writers who love to plan and dive into research with gusto, or sit down and the words pour out onto the keyboard. Come to think of it, Iīm one of these writers who donīt love to write, but who loves to have written. Itīs not excruciating or anything, but the process isnīt painless. For every new project I have quite a long starting period unless there are other people involved.

But in every project thereīs a moment that makes it all worthwhile. Itīs this:

Iīm sitting alone, surrounded by papers and folders, with music blaring to cover my thoughts, deeply concentrated, typing at my laptop what my characters are doing and saying. Some of them are talking about something.

Then, suddenly someoneīs talking through the music. Itīs coming from a distance, barely audible, but soon itīs getting stronger and the words are starting to make perfect sense. I write them in the right place on the page, typing faster and faster. Another voice joins the first and I try to keep up as the two voices dictate what they do and say. It doesnīt take long until all characters speak for themselves and all I have to do is listen and type with shivers running down my spine.

Itīs like magic. Or perhaps Iīm crazy. But either way, itīs a beautiful thing.

By Lennart Guldbrandsson


Chapters
Part I - The example
Examples as building blocks
New stories
Choosing examples

Part II - The Voice
Hoop 1 - Where you are
Hoop 2 - A role model
Hoop 3 - The choice of topic
Hoop 4 - The affect effect
Hoop 5 - Voice of choice
Hoop 6 - Doing it again
Hoop 7 - Really nailing the voice

Part III - S.O.S.
Story problems
Character problems
More interesting characters
The bad character

Part IV - Itīs alive!