QUICK NAVIGATION

The front page
Begin here
Columns
Questions and answers
Dictionary
Library
Reference list
Links
About me
Sitemap
Contact me/Kontakta mig
Den svenska versionen av sidan

Conflict

PART I

One of the first things youīll have to learn as a screenwriter is that conflict is good. Without conflict there is no drama, and without drama, there is no excitement. Ergo, you shouldnīt be afraid of conflict.

Yeah, I know. I heard the pitch too...

The problem with that statement is that itīs only partially true.

But letīs start with what is true.

You

Unless youīre some kind of sociopath or are from a completely different culture, you probably have internal blocks against starting conflicts. For example, you would have to be properly motivated to kick a total stranger in the rear.

Still, you sometimes get into conflict, because you are properly motivated. If you feel strongly about something, you allow yourself to be dragged from the comfortable conflict-free zone youīre usually occupying, in order to acchieve something that hopefully will ensure an even more comfortable conflict-free zone.

"So, what has that to do with writing?", you ask.

Well, you will have to keep in mind that thereīs a difference between starting or participating in conflicts, and using conflicts as a driving force in a story. Youīre not a troublemaker, because youīre looking for conflict. Youīre a writer.

But how do you get that, I mean, really understand that, deep inside? How do you overcome the feeling that youīre doing something wrong when youīre intruding on someone elseīs life, or tease someone just to see their reaction?

Itīs not as easy as people would have you believe.

But you can use the shield of "Iīm a writer" by dividing yourself into part writer, part human being. When youīre normal, you can ease about, you can shy away when people are angry, and so on. BUT, when youīre a writer, you can eavesdrop, you can enjoy personal tragedies, and you can even borrow your friends secrets. Thatīs okay, youīre a writer. You wonīt believe it now, but youīll get used to it. Because you will find ways of defending it to yourself.

Also, itīs your job.

It will undoubtedly take some time to get used to this rift in your personality, but itīs no different from doctors who donīt want to examine their friendsī possibly infected wounds. Itīs not that different either from cops who donīt want to interrogate their immediately family.

Soon you will be able to tell the difference between your two roles, but during the first period you will probably have to spend some time feeling a nosy, cold, evil bastard. It takes time to develop that hardened heart, but you will reap the benefits later: an unending inflow of material.

And it will not mean that you will feel that way forever. Itīs just a phase. You can still be a loving person... (if you ever were loving, that is...)

The story

Your stories will have to include conflict, no matter how uncomfortable you yourself may be around conflict. Even childrensī stories contain conflicts, between good and evil, between the hero and the heroīs friends, between what is expected and what actually happens, etc.

And this conflict will have to increase over the story, so that the protagonist will face even bigger obstacles, and will experience even more pain. The sooner you realise this and strive to make it so, the sooner your writing will improve.

To increase something that you feel uncomfortable with, is not easy. But that is the entire point of conflict.

When your audience seek out fiction, they do so because they want to experience a challenge that they know that they can win. They want to be challenged just so much that they think that they can take no more, and then get their release.

This means that you will have to go beyond the normal level of conflict. The audience wants it, and unless you give it to them, they will not listen to your stories.

Your characters

Your characters are not normal persons, as you and your friends are. They tolerate conflict in a higher degree, because they have stronger motivations than most real persons. Their motivations push them towards greater risk than is common among your friends. How many of your friends would for example dare to lose their jobs because of a disagreement with your boss?

This doesnīt mean that fictional characters donīt suffer from fear of conflict. But when they do, itīs for a reason: as a character trait, or to create more conflict. Thatīs the reason why characters in horror movies go into the haunted house, or the policeman accepts the case in cop movies. Theyīre not like you or me. Theyīre motivated.

And properly motivated, even you would go into that haunted house. You donīt know it yet, but your unwillingness to go into a haunted house will help you. Because, if youīre unwilling, then youīre perfect for the job of finding a reason that would change your mind.

Would a helpless child stuck inside the house change your mind? Or some great treasure? Or the medicin that could save your life?

Thereīs always something you can use to motivate your characters.

PART II

So far Iīve pretended that drama is conflict and that conflict is good.

Now, letīs go on to the good stuff. Letīs examine how that oft-repeated statement can be false...

The different conflicts
Conflict is not one thing. There are several types. There are different levels. You can include many groups of participants. And thereīs a million ways to express the conflict in. And so on.

Arguing, silence filled with subtext, action sequences, union striking, sibling rivalry, natural disasters, and all those things in between, can easily be categorised as conflicts, and yet you wouldnīt treat them in the same way, except on some basic levels. Any advice directed at those basic levels will become very hollow. Instead, we need to look at the different types and levels separately if we are to learn something.

That also why a definition wouldnīt give you much help with your writing. So letīs go not even go there.

Conflict is not automatically good
Conflict doesnīt automatically mean that your story will be exciting. Really. Iīm not only trying to be difficult.

The great guru himself, Robert McKee, in Story, compares conflict in stories with sounds in music. Each art are temporal, and the artistīs task is to "hook our interest, hold our uninterrupted concentration, then carry us through without an awareness of the passage of time." (Story (1998), p 210.) To examine the truth of this, just imagine what would happen if the orchestra would stop playing.

I agree with McKee, but what McKee fails to tell us is that music is also based on variation. You wouldnīt want to hear a song that only has a single note, played over and over again.

And to take an example closer to what youīre doing: imagine hearing your neighbours arguing. At first you may be inclined to hear what theyīre saying, but if the arguing would continue for hours, days or weeks at an end, you would stop caring. This is pretty self-evident, isnīt it? So why is not one book and web site about screenwriting writing about it?

Well, I am. And later on, I will explain how you can insure your story from being as boring as your neighbours quarrelling. Later...

Picking your fights
Another problem with "conflict is drama, conflict is good", is that even if you manage to vary the types of conflicts included in your story, you can go wrong. Not all conflict is good in any one story.

Read that sentence again, and Iīll explain soon what I mean.

You have to find exactly the right conflict that fit into your universe and fit your characters, and that serve your overall story in the best possible way.

Itīs not hard to find examples of what happens when you just throw together different conflicts. Just imagine a story where someone is getting a death sentence, and starts fussing about the spelling in the verdict.

Of course this behaviour could be appropriate in a comedy, or as a way to show how the character is in denial, but if done seriously, it would do damage to the story in a big way. And Iīve seen similar things done.

Sometimes you will meet a conflict that will have to be adressed, but you donīt want the story to be about that petty conflict. You have bigger fish to fry. How do your do that?

Donīt gloss over it. Pretend itīs going to be the big conflict and then let one of your characters say something like: "Of course I donīt believe that you want to marry me just because you stand on one knee. Why are you standing on one knee?"

Individual scenes
I bet you could name dozens of scenes where thereīs no apparent conflict, and the scenes still work. You certainly could say that there is some conflict below the surface, but Iīm not going to do that. Sometimes thatīs bullshit!

Of course there are scenes without conflict. Just look at love making scenes. Or party scenes. Or scenes where someone just walks from their car to the murder suspectīs house.

The conflict may lie around the corner, but that single scene may be totally conflict-free.

I wonīt forbid you to put in some scenes without conflict. Itīs just when all scenes lack sufficient conflict, that the problem arises.

Why does conflict feel bad?
And the last problem with the whole "conflict is good"-ploy is these questions: if conflict feels so bad in reality, why should it be entertaining to watch? If you feel uncomfortable writing about conflict, donīt you think thereīs a reason for it?

Later, Iīll defend conflict again, but for now Iīll let you think about those questions.

Types of conflict

But I suspect that by now youīre thinking: "When will he give me something that I can use?". And the answer is right now. This is where you should read the text extra carefully.

There are several types of conflict. This you know. In fact, I bet that you could exemplify quite a number of types of conflict without skipping a beat: arguments, feuds, struggles, wars, disputes, rebellions, quarrels, etc, etc.

Thatīs good.

But thatīs not types of conflict. Thatīs synonyms, describing the same type of conflict: two sides engaging each other, either by words or actions. You could call this type the clash. The difference between the synonyms is the level of conflict (more on that later.)

A completely different type of conflict is the block. Here one side is pursuing something, while the other is putting obstacles in the way. The obstacles could be words (such as reciting a law, threaten, or giving misinformation), or actions (such as locking a door, destroying the last vehichle out of there, or hurting the protagonistīs fellow traveller). The protagonist can very well be the one doing the blocking, as in THE BODYGUARD. And of course, the antagonist may be non-human, as in almost every disaster movie.

Related to this type of conflict is the attack, where one side attacks the other, verbally or physically, while the other side is passive, at least in that heīs not attacking himself. The protagonist can be both attacker and attacked.

Rivalry is another type of conflict, where you not only have two sides, but also some kind of measuring rod or judge to name the winner. You can compete in sports, in wits, at corporate level, at state level, as a bet, or a hundred other ways.

A somewhat different conflict is the mystery, where the absence of one side is the whole point. The side of the antagonist is missing, hidden or misunderstood, and the solution to the conflict is finding the antagonist and dealing with him/her/it. (This is one way of putting the audience in inferior position. Another is to make the protagonist of the entire story a mystery in a scene, like this: "What the devil is Hugh Grant up to now?")

A popular type of conflict is the dilemma, where the protagonist is forced to make a difficult decision, either between two equally good alternatives, or between two equally bad alternatives. You should always take good time in describing the "other" alternative.

In comedies and thrillers, there are conflicts about misunderstanding, where the truth and the lie, or a different interpretation, are in focus. The protagonist and the antagonist serve as vessels for the different points of view, and can each be the misunderstood part.

Thatīs pretty much it!

Thatīs all the conflict you need.

But whatīs the use of knowing these types of conflicts? What do you do with them?

Iīm not suggesting that you should pick one and then write a story, because I know thatīs not how stories are created. And Iīm not saying that you should know this because "theory is good". Iīm telling you these types of conflicts so you can see that there arenīt that many types out there, and consequently, you can focus more on strengthening the conflict you have. I will show you exactly how you can use it, and when.

Levels of conflict

Levels, in this case, have nothing to do with geography, or the old division into three areas of conflict:

  • internal - inside one person
  • personal - between two persons
  • natural - between a person and nature

Instead, levels of conflict has to do with the intensity, the power, of the conflict. Itīs like comparing the volume on a stereo to the emotion of the recording played on the stereo.

Of course, intensity has to do with strength. In a scary story, more violence, more ghosts, etc, can cause more screams, and more romantic moments can certainly beef up a love story. So when you strive to make a story more powerful, take a look at the genre youīre writing in, and USE the conventions of that genre to your advantage. Actually, sit down and count the sequences that make your story a sci-fi story, a psychological thriller story, a black humour story, or whatever. Donīt be satisfyed with one such sequence, or two - pack the story full. There is strength in numbers...

But as you know, intensity is not always about size and strength. For example, you could have two vast armies, staring each other in the eye, and not doing any actual hand-to-hand fighting, but engage each other in a fierce battle of tactics, that will keep the audience hanging on the edge of their seats. Or you could have a quiet emotional calm in the middle of a farce, which will move the audience instead of making them laugh.

So how do you know when to add more, and when to go another direction?

The answer lies in diversity. You should never double a conflict.

If you have a block conflict, shy away from the same type of conflict for a while. But also shift the level of conflict. You donīt want a story where all conflicts are based on shouting, or on looks. You will want an conflictual rollercoaster.

Enough. Letīs go into the different levels of conflict:

Internally your conflict can encompass...

  • Simple denial - pretending that something isnīt serious
  • Minimation - claiming that the problem is not important or that there are bigger fish to fry
  • Displacement - venting feelings at the wrong person
  • Blame - placing guilt on innocent person, perhaps making a person take sides
  • Intellectualisation - referring to principles and generalisations to avoid feelings and getting personal
  • Projection - seeing faults with others that is really with oneself
  • Diversion - changing subject to avoid a conflict area - as hypocondria, perfectionism, martyrism, complaining
  • Excuses - finding reasons for irrational behaviour
  • Regression - going back to being a kid, to avoid responsibility
  • Escape - running away from the problem (for example through daydreams)
  • Hesitation - delaying action or decision

Externally your conflicts can include...

  • Promising and not delivering
  • Debating - opinions and facts
  • Yapping - more personal, but with some respect
  • Arguing - very heated
  • Threatening - orders with an "or else"-statement
  • Psyching - scaring more concretely
  • Going head-to-head - first blows, no real damage
  • Chasing - with or without care for others
  • Fighting - bodily harm
  • Facing life and death - including murders in first and second degree
  • Serial killing - with pauses in between
  • Warring, annihilation - genocide

What is relevant in deciding what level of conflict to use is not the apparent power of the conflict, but the risk involved for the protagonist, and by association, the individual in the audience.

By this I mean that if the protagonist is willing to sacrifice his life, then an attempt on his life doesnīt provoke as much conflict for him, and excitement for the audience, as when his Achilleīs heel is found. What is a person that is willing to sacrifice his life afraid of? Not being certain of why heīs risking his life, perhaps. Or the life of a loved one. Or dying before his mission is finished. Whatever you choose, you will have to believe yourself that your protagonist, a person whoīs willing to give his life, would stop to think.

Without a risk, the conflict becomes flat, all dialogues lose their punch, and the characters lose their focus.

Think about it.

The protagonist must be afraid to lose something. And that is what the conflict is about. As the story draws closer to the end, the stakes go up, and the danger of actually losing what is risked is more dire.

Also, the risk needs to be personal. Very personal. Itīs not enough to have some general threat, or some distant risk. You need to place it as close to the protagonist as you possibly can.

To increase the risk, you can go back to psychologist Maslowīs chart of the human needs, start at the top and work yourself downwards. Here it is:

Self-actualisation
I
v
The aesthetic
I
v
The need to know and understand
I
v
Esteem and self-respect
I
v
Love and belonging
I
v
Safety and security
I
v
Survival

Initially, you may feel unwilling to risk your protagonistīs self-respect, or his life, because you identify so close with him and you donīt want him to lose something which you cherish so much.

But thatīs why you need to give the protagonist a very good reason to engage himself in this particular conflict. Why is your protagonist not at home, chilling with his friends, instead of searching for his long-lost brother? Why is she not at work, which she loves, instead of fighting for her new-found love?

Thatīs up to you to give us that answer.

Donīt shy away from that question.

PART III - The answers

I asked two questions a while back, and they were these:

If conflict feels so bad in reality, why should it be entertaining to watch? If you feel uncomfortable writing about conflict, donīt you think thereīs a reason for it?

Now is the time to answer them.

I hope you have two good answers yourself, or you will be reluctant to use enough conflict in your stories. Thatīs how important those questions are. If you havenīt thought of a answers yet, now is the time to do it. Iīll wait.

Right, so hereīs my answers, and if you have other answers, thatīs just fine:

Iīll answer the second question first. I do think that if youīre feeling uncomfortable writing about a conflict, thereīs a reason. But the reason is not that conflict is bad for the story. Rather, the problem is that the conflict youīre using is not right for the story, or that youīre cheating when youīre presenting the conflict, either by giving one side too much power, or by not making enough of an effort in giving a "true" solution to the conflict. Without two balanced rivals, the conflict will feel biased, partial, subjective. Without a working solution, the story will end weakly, and you will try to rush the writing to get past the climax. This will infect the entire story.

In answer to the first question (real conflict feels bad, why should fictional conflict feel better?), I think that fictional conflict should feel as bad as real conflict feels. And not just because Iīm a sadistic bastard.

If the conflict stirs no emotions in the audience, you are on thin ice. Then everything else in the story will fail as well.

The reason for this is the difference between real conflict and fictional conflict, and itīs that the audience can rely on you to take care of everything, except the feelings. You present characters for them to identify with, a problem that they recognise (either from their own lives or from other stories), and a solution.

Itīs the solution that makes all the difference.

In most conflicts we face in real life, there are not clearcut answers, there are no miracle cures and no Supermen to save the day for us. Conflicts in real life take months or longer, can change oneīs everyday life forever, and are mixed up with everything else we do.

But we wish there were solutions. We wish it so much that we invest our money in storytellers lying to us and saying that there are solutions, they will come in 2 hours (or in 1 hour, if weīre watching TV), and they will be so relatively painless.

Thatīs why itīs so important to "make believe", to make us believe that the conflict is for real, and that the solution is for real.

PART IV - The ten commandments

This has been fun, hasnīt it? But there is more to come. First, let me give you the ten commandments for good conflicts:

  1. If there are more than two forces (or sides) in the conflict, there are more than one conflict. Any one conflict has only two oppositional forces.
  2. The two forces need to meet freequently during the story, in person or via phone. The more encounters, the more the drama.
  3. The stronger the opposites feel for their respective goals, the stronger the conflict. Thatīs why you should never work with "wants" but only with "needs".
  4. If the conflict is invented, ie doesnīt preexist in the experience of the audience, the reaction to it will be weaker.
  5. Only give room to those conflicts that should be there - those that follow the theme, and those that give maximum impact. Cut every other conflict.
  6. Neither side can be so invincible, that the solution is for one side to simply give up. Conflicts always end with both sides being wrong. Neither side of the conflict can be "bad" or "evil". EXCEPTION: If neither side is good.
  7. Risk is the currency of conflict. But the risk also needs to include a punishment. That punishment should be clearly shown.
  8. The conflict needs to gain intensity (ie risk) the longer the story progresses, but cannot increase in a straight line from 0% to 100%. Instead, it needs to increase in waves. Without the calm before the storm, the storm will lose its impact.
  9. Never double a conflict. There is no room for repeating the same arguments, the same threats or fighting the same fight twice or thrice. Either solve the conflict, increase the tension or get on with the story.
  10. The conflict cannot be left unsolved. It can end tragically, happily, or both at the same time, but cannot be left in neutral.
As with every screenwriting rule, break them at your own peril, you should know them before you do something, bla bla bla. Ah, just follow them.

PART V - The nuts and bolts

Perhaps this seems a little abstract, so letīs get down to the real nuts and bolts of conflict. I will show you, very specifically, how you work with conflict to make the scene better. To do that, I will use a short scene I wrote a while back.

Outside his apartment, John sees a man with a TV in his arms, and then he notices a broken window in his building.
JONH: Hey, what are you doing? Thatīs my TV!
ARNIE: I know. Iīm your neighbour. I heard a crash--
JOHN: Shut up! Give it to me!
ARNIE: Here. Look, I havenīt done anything wrong. Itīt not me who--
JOHN: So that window cracked itself? Do you think Iīm stupid? You had my TV!
ARNIE: I would never steal. Iīm not a thief. I was trying to help. I saw that your window was smashed and then I saw your TV on the trolley.
JOHN: Iīm calling the police. Youīre coming with me.
(And then the next scene is about how they go into Johnīs apartment, and John discover the real burglar...)

The scene is basically a misunderstanding, with the misunderstanding party as protagonist.

Isolate the real conflict

The first step is really a rewrite, to make the writing sharper. Primarily cutting away everything unnecessary.

Outside his apartment, John sees a man with a TV and then a broken window.
JOHN: Thatīs my TV!
ARNIE: I heard a crash.
JOHN: Give it to me!
Arnie gives John his TV.
ARNIE: Iīm not a thief. Iīm your neighbour. I was trying to help.
JOHN: Iīm calling the police.
(And then the next scene is about how they go into Johnīs apartment, and John discover the real burglar...)

The revised version is much shorter, and still retains almost everything from the original scene.

The point of view

But there is still something wrong. Arnie has more to lose than John, and thatīs how we define the protagonist, so letīs start with Arnie instead of John. Arnie hears a crash. He goes out and sees a TV on a trolley. When he picks it up, a man shouts.
JOHN: Thatīs my TV! Give it to me!
Arnie gives John his TV.
ARNIE: Iīm not a thief. Iīm your neighbour. I was trying to help.
JOHN: Iīm calling the police.
(And then the next scene is about how they go into Johnīs apartment, and John discover the real burglar...)

With Arnie as main character, thereīs no need for him to explain about what piqued his interest, as we already know it. And we can still identify with John who thinks heīs found his thief.

The risk

Next, we up the ante.

Arnie hears a crash. He goes out and sees a TV on a trolley. When he picks it up, a man shouts. He pulls his knife on Arnie.
JOHN: Thatīs my TV! Give it to me!
Arnie gives John his TV but John continues his threat.
ARNIE: Iīm not a thief. Iīm your neighbour. I was trying to help.
JOHN: Iīm calling the police. Youīre going in jail.
(And then the next scene is about how they go into Johnīs apartment, and John discover the real burglar...)

The more a misunderstanding turns into a real threat, the more conflict we gain from it. And a knife is not overkill the way a gun would be.

Suspense

We have already decided that Arnie is not the real thief. So letīs use this revelation as early as possible, and let the next scene be about the suspense of capturing the thief.

Arnie hears a crash. He goes out and sees a TV on a trolley. When he picks it up, a man shouts. He pulls his knife on Arnie.
JOHN: Thatīs my TV! Give it to me!
Arnie gives John his TV but John continues his threat.
ARNIE: Iīm not a thief. Iīm your neighbour. I was trying to help.
JOHN: Iīm calling the police. Youīre going in jail.
But before they can move, there is a THUMP from inside.
ARNIE: See?
John realises he has made a mistake.
ARNIE: Iīll go with you.
JOHN (shaken): Thanks. Iīm... sorry.
(And then the next scene is about how they go into Johnīs apartment, and search for the real burglar.)

By giving the scene a full misunderstanding instead of only the first build-up, we have prepared the next scene better. And we have also started the conflict of John being ashamed of mistaking Arnie for the real thief, and Arnie being angry about it.

Plus, as I stated above, only hold on for the conflict as long as there is nothing more interesting on the way.

The characters

John and Arnie arenīt really characters at this point. They need some defining features, ways of telling them apart. Letīs make our hero, Arnie, even more underdog, by making John larger, more threatening, and perhaps under the influence of alcohol, while Arnie is a shy, stay-at-home dad.

Arnie is doing the dishes, when he hears a crash. He goes out and sees a TV on a trolley. When he picks it up, a man shouts. The approaching big biker pulls his knife on Arnie.
JOHN: That donīt belong to you!
Terrified, Arnie gives John his TV but John continues his threat.
ARNIE: Iīm not a thief. Iīm your... neighbour. I was... was... trying to help.
JOHN: Yeah, right! Move!
But before they can move, there is a THUMP from inside.
ARNIE: T-t-that was not me...
John looks from the window to Arnie, back to the window.
JOHN : Okaaay... Sorry.
(And then the next scene is about how they go into Johnīs apartment, and search for the real burglar.)

Of course, the scene would be even more effective if Arnie and John each had some backstory event that would change the situation, for example if Arnie have been attacked with a knife years earlier, or if John felt that Arnie looked exactly like the man who fired him.

PART VI - Making it interesting

Next, Iīll present some additional ways of making the conflict in the scene more interesting, while not really increasing the conflict.

Role reversal

Let the characters switch roles. If the burglary makes the larger John crumble, and Arnie take charge of the situation, this will surprise the audience.

Lies and hidden agendas

Lies are an integral part of all conflict. Noone really says completely what they mean, but flat-out lying is interesting to watch, because it sets up a revelation and a confrontation. Plus, the lying part usually has to be more cleverly invented than the true parts, and clever inventions are fun to watch.

In this scene, Arnie could feel compelled to lie about what heīs doing there, if he felt that the real reason was stupid, or hard to believe under the circumstances.

The meta conflict

When both characters are aware of the conflict, and their role in it, the scene takes on a whole new dimension. For example, Arnie could say that "I know that this sounds unbelievable, and if the roles were reversed I would probably do the same thing as youīre doing right now, but..." (or that would be the essence. Of course, if he formulated it that way, he would probably get cut up then and there).

The counter argument

A variant of the meta conflict and the role reversal is arming one side of the conflict with one of the best arguments from the other side and then having a great reason for not buying it, instead of simply having each side arguing for their way of thinking.

In this scene, one way of doing it, is by letting John think that he knows why Arnie steals - and then condemning for thinking that way.

The two front war

As I said previously, a conflict only has two sides. But that doesnīt mean that two conflicts can go on simultaneously. What if John was on the phone where he learns that his brother is kidnapped? Which conflict should he concentrate on?

The double goal

The two front war could get more difficult if John had two goals in the same situation, instead of two situations. Just imagine what would happen if John sees Arnie robbing him, and Arnie was the same man who could make or break his career. Or if Arnie had to choose between maybe getting cut or blurting out a secret that he swore on his life never to reveal to get out of the situation.

The multi-step conflict

And naturally, you can complicate the conflict by adding several layers, so that when we think that we know where itīs headed, some new development arise. You can begin with a double goal for one character, two fronts for the other, and end on a role reversal, or any other combination.

PART VII

Now, after all this, I hope that you can talk about conflict a little more concretely, using less gibberish.

I also hope that your conflicts will be more interesting, because I donīt want to read any more flat, quarrel scenes when I ask for more drama. And if you donīt agree... well, thatīs too bad.

īCause then we have a conflict.

And itīs a conflict that I will win.

By Lennart Guldbrandsson


Chapters
Part I
You
The story
Your characters

Part II
The different conflicts
Conflict is not automatically good
Picking your fights
Individual scenes
Why does conflict feel bad?
Types of conflict
Levels of conflict
Internal conflicts
External conflicts

Part III - The answers

Part IV - The ten commandments

Part V - The nuts and bolts
Isolate the real conflict
The point of view
The risk
Supsense
The characters

Part VI - Making it interesting
Role reversal
Lies and hidden agendas
The meta conflict
The counter argument
The two front war
The double goal
The multi-step conflict

Part VII